Hi all, this is Daniel aka 'Noorak' from Nuberu Games.
I am going to guide you through a journey in which we will explain how we develop an indie game, first of all I am going to introduce our team, this is our organization chart:
CEO. Ulises Martinez Piña : He is God, he manage all the office, he’s our scrum master, our time lord. He is our main programmer too!, trully ‘Ulo’ is our all in one. GAME DESIGNER. Eduardo Gargollo: If Ulo is God Edu is our dungeon master, he knows everything about our current game/project from the main story to the level design through enemies behavior.
PROGRAMMER. This is me, now I’m working and learning (I’m kinda new in this industry) on different projects as programmer, and launch this blog to share all this new things with you guys.
SOUND DESIGNER. Gabriel Granda "Gibbons, The Legend" is going to implement all the sounds using foley effects. Also compose and record the Original Soundtrack to get our game alive.
ARTISTS . Gabas works on concepts, textures and props meanwhile Marco makes the 3D models and animate our characters, the workflow between this guys makes our game looks amazing.
CM. Miguel is our guy with the people, he is on all social networks getting the feedback from you, He manage all our releases.
Now you know us, let me introduce you in our project…
What about this game? We are developing a Roguelike based on the culture of Metal, basically you are a young man playing your guitar to save your ‘infected’ friends from some weird black liquid, this game is going to have a random dungeon generator, so every time you play is going to be a full new path to get to the boss.
I don't want to delve more on this topic, if you want to know more about the game, our ideas and first mechanics, read the next chapter.